Spring Quarter 4/4: FINAL
- May 25
- 1 min read
Updated: May 27
Final Film:
Personal Breakdowns:
Shot 2G: Responsible for all simulations
For this shot, I used a combination of pyro and particle simulations in Houdini to create a magical woodland creature.
The shot is made up of multiple render passes for more control in compositing including fresnel and lighting passes.
Fairy and Butterfly Wings Breakdown
For the film, I was in charge of designing the magical look of the fairy wings. I used similar particle simulations as the magical woodland creature for continuity.
The wings each had to be tracked to the plates by hand using keyframing in Houdini. This was done by myself and with some help from two animators.
Cocoon Breakdown
I modeled the cocoon main shape in Maya and then used Substance painter for the textures.
I then brought the cocoon into Houdini and set up a simple vellum simulation to give the appearance of something moving inside of the cocoon
The vine geometry and animation was created using the Simple Trees Tool from gumroad, imported into Houdini.
I modeled the leaves in Houdini, then used KineFX and a simple vellum simulation to place them and create collision objects for them.
Flower breakdown
For the flowers heads, I modeled the leaves and then used KineFX and vellum to arrange them in the flower formation using phyllotactic points with no overlap.
For the stems, I animated transforms and bends and brought the annimation to life when putting teem through a simple CHOPs setup.






























