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Spring Quarter 4/4: FINAL

  • May 25
  • 1 min read

Updated: May 27

Final Film:

Personal Breakdowns:


Shot 2G: Responsible for all simulations

  • For this shot, I used a combination of pyro and particle simulations in Houdini to create a magical woodland creature.

  • The shot is made up of multiple render passes for more control in compositing including fresnel and lighting passes.

Fairy and Butterfly Wings Breakdown

  • For the film, I was in charge of designing the magical look of the fairy wings. I used similar particle simulations as the magical woodland creature for continuity.

  • The wings each had to be tracked to the plates by hand using keyframing in Houdini. This was done by myself and with some help from two animators.

Cocoon Breakdown

  • I modeled the cocoon main shape in Maya and then used Substance painter for the textures.

  • I then brought the cocoon into Houdini and set up a simple vellum simulation to give the appearance of something moving inside of the cocoon

  • The vine geometry and animation was created using the Simple Trees Tool from gumroad, imported into Houdini.

  • I modeled the leaves in Houdini, then used KineFX and a simple vellum simulation to place them and create collision objects for them.



Flower breakdown

  • For the flowers heads, I modeled the leaves and then used KineFX and vellum to arrange them in the flower formation using phyllotactic points with no overlap.

  • For the stems, I animated transforms and bends and brought the annimation to life when putting teem through a simple CHOPs setup.

Press Kit:



 
 
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