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Week One

  • gracieszymanski04
  • Jan 8
  • 3 min read

Updated: Feb 9

Daily logs arranged newest to oldest.


1/12/25

Today I continued working on the initial stages of project one.

First, I went back in and made some quick tweaks to my camera match and landed on this final camera match:

Next, I created an initial key light. Using the pen tool I drew on where I saw the shadows from my reference photo and tried to line it up exactly.

Next, I wanted to move on to adding my sky dome and using my chrome ball photo to line up the HDRI correctly. When I went to do so, I noticed that the photo set I had chosen from the professor's options did not have a chrome ball photo to use, it only had cropped/zoomed in chrome ball photos. I didn't want to skip this step completely, so I worked with what I had and used photoshop to try and align the cropped photo exactly with the backplate so that I could use that as reference in my file.

Using this photo I created I then lined up the chrome ball and HDRI as close as possible.

One thing I noticed while lining the chrome ball up and then when I went to line up the white sphere was that the photos were taken in real life with the spheres on a little cylinder so they wouldn't roll away. To make my estimates more accurate, I moved the spheres in my maya file up a little to compensate for this.

With the white sphere, I began to match up the shadow with the sphere's shadow in the photo. I noticed a problem here as when I went to match up this shadow, the shadow created from my cube became quite skewed:


I looked at my backplate, white sphere photo, and cube photo to see if there were any differences. I found that the cube photo was a little different than the other two, framing wise. The chair leg on the top right is much more cut off in the cube photo. I decided since the sphere photo was closer to the backplate, I would use that the line my key light up.

I found that the cube photo was a little different than the other two, framing wise. The chair leg on the top right is much more cut off in the cube photo. I decided since the sphere photo was closer to the backplate, I would use that the line my key light up.


After completing these steps in Maya, I went into Nuke to start assembling a Nuke tree and see how I could go about creating a realistic rolling object.


I wrote out this simple rolling ball:


To adjust/take a look at:

  • key to fill ratio

  • proper shaders

  • soften shadow

  • refine rolling object


To remember going forward:

  • Camera match is not perfectly exact

  • Cube photo versus white sphere photo were off a bit, white sphere was more accurate to clean plate

1/8/25

This week, we're starting work on our first project in technical compositing that involved create a scene in which a spherical object rolls through a scene with interesting shadows. We had the option of choosing from photosets already given to us, or to shoot our own shots. Since I don't own my camera and couldn't rent out one so quickly the first week of school, I opted to use one of the photosets given to us.

Image from Josh Shelton, Winter Quarter 2020
Image from Josh Shelton, Winter Quarter 2020

Here is the data for the photograph taken:


I researched the Canon EOS 5D Mark iii and found that is has a crop factor of 1 meaning that the 116 mm focal length should be the same number I use when trying to match the camera angle in my maya file.


Here is my beginning attempt to match the camera.




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