Technical Direction for Compositing Project 1 Directions
- gracieszymanski04
- May 1, 2024
- 2 min read
Objective:
Through the use of creating elements in 3D, you will learn how to control CG lighting by using light and shadow passes with compositing techniques. You will learn how to render 3D elements in layer passes. You will also learn methods on managing elements and naming elements. Your first object for this project is a grey ball that should match the one that is photographed as part of the reference. You will also create an additional (round) object that will represent an item from the real world that has more complex shading such as an orange, soccer ball, or other round object. CG objects will roll through the space and will experience a change in lighting that matches that of the background element. Integration is essential.
Modeling Requirements:
You will need a grey sphere that will be animated. It should look like the sphere that will be photographed with background reference.
You will also need to model an additional round object that has some detail.
Object will need to interact with their environment by casting shadows and reflecting, therefore you will need to model parts of the environment where the object will interact.
Object must take up at least 25% of the frame.
Project Requirements:
You will select a background element, HDR and reference photography from the Project1_Resource_Library.
You will match the camera in 3D, as well as the position and the value of key light and shadow
Composite should show accurate integration into the live action plate of both the grey ball and the other round object.
Object should move through the scene showing an accurate change in lighting and shadow.
Must show how elements are being used in a buildup.
All elements must be free of rendering artifacts such as sampling noise, faceting, and any other types of "noise".



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