Technical Direction For Compositing Project 2 Directions
- gracieszymanski04
- May 1, 2024
- 2 min read
Objective
P2a - Camera/Plate Motion
Option A - Camera Tracking - Through the use of camera tracking, students will better integrate CG assets into a live action plate. This fundamental skill is essential for all VFX artists. (Extra credit will be given if you are able to achieve this on your own plate.)
Option B - Match Move - Using the tracking tool (2D) track the subtle motion of a plate and apply it to Project 1.
P2b - Customized Elements: “Reflection, Refraction and Translucency”
Through the use of creating hybrid reflection, refraction and translucency elements in 3D, and the implementation of them, you will further advance your knowledge of integrating elements in compositing. We will explore elements created through the use of Arnold, as well as some additional Maya Software shaders that introduce the concept of reflection and bounce light. Integration is key therefore moving the object will prove that you have accurate integration. Descriptive use of buildup and breakdown elements is required.
Option A - Use the Camera Tracking option from P2a. (Extra credit will be given if you are able to achieve this.)
Option B - Use a Static Camera. (There will be no deductions if you don't have the matchmove camera.)
Project 2 Resources:
You will need a more complex 3D object for this one. (Sorry, no spheres allowed.) Use of one of the "Stanford Models" that can be found in the dropbox Project2_Resource_Library.
Object must take up at least 25% of the frame.
Requirements for Project2a:
P2a Camera must move gently and be tracked. Camera should hold at the end for 2-5 seconds.
Must include a matching render of the gray ball reference that sits on the ground and feels glued to a specific spot.
Requrirements for Project 2b:
Must use the camera from Project 2a.
Object should animate through the environment during the 2-5 second hold.
Object will also need to interact with their environment by casting shadows and reflecting back onto the environment therefore you will need to model parts of the environment where the object will interact.
Composite should show accurate integration into the live action plate.
Object must move through the scene showing an accurate change in shading attributes.
Renders should be free of artifacts such as sampling noise, faceting, and anti-aliasing.
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